CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886
CPS Compass Games

CPS: Once We Moved Like The Wind: The Apache Wars, 1861-1886

$ 111.07
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Description
  • The Apache Wars, 1861-1886 American South West
  • Complexity: 3 Out Of 10
  • Players: Two
  • Mounted Map 22 x 22
  • Playing Time: 1-2 hours


Once We Moved Like the Wind: The Apache Wars, 1861-1886

Their names are virtually synonymous with the long conflicts with the native indigenes of the American West. Cochise, Victorio, Chato, Geronimo. These great war band leaders all come from the various tribes of the Apache, and the Apache Wars dominated the attention of the US government in its westward development for the critical 25 years from the American Civil War to the final capitulation of the natives of the area.
What the Game Looks Like:
ONCE WE MOVED LIKE THE WIND covers these central conflicts of the American South West. The game is played as a series of turns, each of which follows a sequence of play that begins with determining how bad a provocation results in conflict for the turn. The provocation level determines the forces each player will have for the turn and their general placement on the map. Next the Apache player moves the Apache forces and then the Army Player moves the US and Mexican forces. Combat may then occur between opposing player forces that share a location. After any combat is resolved, victory points are counted up and the player with the most for the turn earns one increase in victory level on the Victory Track. Play then repeats for the next turn to the end of the game when the player with the higher level on the Victory track is the winner.
Components: 1 Mounted Map 22 x 22 1 Color rules book - 16 pages 1 Sheet of stickers (for blocks) 80 Wooden blocks in various colors 4 Player mats/aids 2 Six-sided dice 1 Box and Lid set