Description
- BECOME A RAILWAY MAGNATE IN A BEAUTIFUL FANTASY WORLD: The industrial age has come at last to the World of Indines! Use mystical trains to cross a diverse landscape and gather exotic goods. Each contract you fulfill builds up your company, introducing new abilities and redefining how you play. Build the ultimate railway company and conquer the frontierwith magic!
- STRATEGY BOARD GAME: Technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.
- CHALLENGING AND COMPETITIVE: The towns you connect to your network provide critical resources and their value changes over time. Be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio. Only the savviest and most creative industrialist will be able to lead the world of Indines into the modern era!
- HIGHLY VARIABLE: At just 20 minutes per player, the game can be described as an "express" train game, but the huge variety of options and powers mean that each game will reveal new strategies, in classic Level 99 style. It's also surprisingly confrontational and cutthroat as the genre goes.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun network building strategy game is designed for 2 to 6 players and is suitable for ages 10 and older. Average playtime is approximately 20 minutes per player.
Become a railway magnate in a beautifully rendered fantasy world! Use mystical trains to cross a diverse landscape and gather exotic goods. Each contract you fulfill builds up your company, introducing new abilities and redefining how you play. Build the ultimate railway company and conquer the frontierwith magic!