Description
- SUPPLEMENTAL RPG: Tome of Mysteries is a supplement for Monster of the Week featuring new rules and ready-to-play mysteries.
- GRAB YOUR FRIENDS GRAB YOUR GEAR: Its time to unlock the Tome of Mysteries! Eight alternative Weird Moves that go beyond Use Magic.
- 29 NEW MYSTERIES: 29 fully detailed mysteries ready to drop into your game.
- TIPS & SUPPORT: Tips and techniques used by experienced Keepers. Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.
MONSTER OF THE WEEK: TOME OF MYSTERIES - Open the Tome - if you dare! In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their optionsand magnifies their peril with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week Roadhouse Regulars online community. Tome of Mysteries requires Monster of the Week to play. In this supplement, youll find: 29 new mysteries that you can "drag and drop" into your ongoing campaign, spanning a wide variety of horror subgenres and tones. You're just one quick pick away from having just the mystery you need for tonight's game! Four new playbooks expand Hunter options for Monster of the Week. Tons of GM focused advice, including ideas for generating new mysteries and customizing the game for one-shot and convention play. Black & White, 276 pages, Hardcover RPG Book, supplement for the popular Monster of the Week RPG.