Description
- Company-level, grand tactical game of D-Day, 6 June 1944, and the 9 days after as the Allies struggle to secure their beachheads
- Highly detailed game, using a relatively simple Standard Combat Game System with all the color you expect from a Dean Essig game
- The Allies must fight their way ashore and establish a defensible perimeter; the Germans must throw the Allies back into the sea
- Includes 4 maps, 8 countersheets, with scenarios for each beachhead individually as well as the grand campaign game
Highly detailed, company-level game of the first 10 days of the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15